Post by anything on Nov 9, 2015 23:10:37 GMT
the plan:
1. KillSquad = 1 golem 5 wizards 11 archers 2 wall breakers king
2. Backend attack : 24 hogs (3 groups of 8) + 3 giants with at least 2 heals
RED ARROW: drop golem when queen is on the outside of the wall and she should stay standing there - drop your king as soon as she targets the golem and he will target her, drop wall breakers timed to hit wall between mortars
BLUE ARROWS: drop 1 wizard at each spot for your funnel (two army camps)
PURPLE: rest of kill squad space out a bit
King special - use when king is after losing about 1/4 of health.
Keep watching the kill squad and decide early if it needs a heal or not to do its job (queen and clan troops - bonus golem stays alive and targeted by xbow)
As soon as you know you have the queen and clan troops handled start deploying the giants.
drop the 3 giants in order right to left as looking at the screen. This will 1. set off any big bombs outside, 2. take the first hits from the towers.
drop the 3 groups of 8 hogs behind them in the same order
the 3 squares are where you drop heals -
the yellow one is basically where you can get to fast enough where there is 2-3 towers close enough the hogs will be under the heal for awhile (as in as fast as you can drop the 3 sets of hogs then the heal in the yellow square)
the blue one (if heal is used in KS) - hold this to see how the other groups of hogs are doing (should be 16 in that group) - if enough of them survive use the second heal on them too in the green square, if not heal the 8 group again trying to keep them as long as you can)
the blue one (if heal not used in KS) - heal roughly around the air defense but only if enough (4+) hogs are going this direction. use on main squad if this squad splits.
Poison - save this for the skeletons chasing you around - if both traps go off and are on one group use it as their next long stop, if separate pick one and kill that group.